A number that can be positive, negative, or zero.
The Number
data type is useful for describing values such as position, size, and color. A number can be an integer such as 20 or a decimal number such as 12.34. For example, a circle's position and size can be described by three numbers:
circle(50, 50, 20);
circle(50, 50, 12.34);
Numbers support basic arithmetic and follow the standard order of operations: Parentheses, Exponents, Multiplication, Division, Addition, and Subtraction (PEMDAS). For example, it's common to use arithmetic operators with p5.js' system variables that are numbers:
// Draw a circle at the center.
circle(width / 2, height / 2, 20);
// Draw a circle that moves from left to right.
circle(frameCount * 0.01, 50, 20);
Here's a quick overview of the arithmetic operators:
1 + 2 // Add
1 - 2 // Subtract
1 * 2 // Multiply
1 / 2 // Divide
1 % 2 // Remainder
1 ** 2 // Exponentiate
It's common to update a number variable using arithmetic. For example, an object's location can be updated like so:
x = x + 1;
The statement above adds 1 to a variable x
using the +
operator. The addition assignment operator +=
expresses the same idea:
x += 1;
Here's a quick overview of the assignment operators:
x += 2 // Addition assignment
x -= 2 // Subtraction assignment
x *= 2 // Multiplication assignment
x /= 2 // Division assignment
x %= 2 // Remainder assignment
Numbers can be compared using the relational operators >
, << code="">,
>=
, <=< code="">,
===
, and !==
. For example, a sketch's frameCount can be used as a timer:
if (frameCount > 1000) {
text('Game over!', 50, 50);
}
An expression such as frameCount > 1000
evaluates to a Boolean
value that's either true
or false
. The relational operators all produce Boolean
values:
2 > 1 // true
2 < 1 // false
2 >= 2 // true
2 <= 2="" true="" !="=" false="" <="" code=""/>
See Boolean for more information about comparisons and conditions.
Note: There are also ==
and !=
operators with one fewer =
. Don't use them.
Expressions with numbers can also produce special values when something goes wrong:
sqrt(-1) // NaN
1 / 0 // Infinity
The value NaN
stands for Not-A-Number. NaN
appears when calculations or conversions don't work. Infinity
is a value that's larger than any number. It appears during certain calculations.
Ejemplos
Referencias Relacionadas
Array
Una lista que mantiene diferentes tipos de datos en orden Los arreglos son útiles para almacenar datos relacionados.
class
Una plantilla para crear objetos de un tipo en particular.
for
Una forma de repetir un bloque de código cuando se conoce el número de iteraciones.
function
Un grupo de declaraciones con nombre.