A sequence of text characters.
The String
data type is helpful for working with text. For example, a string could contain a welcome message:
// Use a string literal.
text('Hello!', 10, 10);
// Create a string variable.
let message = 'Hello!';
// Use the string variable.
text(message, 10, 10);
The most common way to create strings is to use some form of quotations as follows:
text("hi", 50, 50);
text('hi', 50, 50);
text(`hi`, 50, 50);
"hi"
, 'hi'
, and hi
are all string literals. A "literal" means a value was actually written, as in text('hi', 50, 50)
. By contrast, text(message, 50, 50)
uses the variable message
, so it isn't a string literal.
Single quotes ''
and double quotes ""
mean the same thing. It's nice to have the option for cases when a string contains one type of quote:
text("What's up?", 50, 50);
text('Air quotes make you look "cool."', 50, 50);
Backticks ``
create template literals. Template literals have many uses. For example, they can contain both single and double quotes as needed:
text(`"Don't you forget about me"`, 10, 10);
Template literals are helpful when strings are created from variables like so:
let size = random(10, 20);
circle(50, 50, size);
text(`The circle's diameter is ${size} pixels.`, 10, 10);
The size
variable's value will replace ${size}
when the string is created. ${}
is a placeholder for any value. That means an expression can be used, as in ${round(PI, 3)}
. All of the following are valid template literals:
text(`π is about ${round(PI, 2)} pixels.`, 10, 10);
text(`It's ${mouseX < width / 2} that I'm on the left half of the canvas.`, 10, 30);
Template literals can include several variables:
let x = random(0, 100);
let y = random(0, 100);
let size = random(10, 20);
circle(x, y, size);
text(`The circle at (${x}, ${y}) has a diameter of ${size} pixels.`, 10, 10);
Template literals are also helpful for creating multi-line text like so:
let poem = `My sketch doesn't run;
it waits for me patiently
while bugs point the way.`;
text(poem, 10, 10);
Ejemplos
Referencias Relacionadas
Array
Una lista que mantiene diferentes tipos de datos en orden Los arreglos son útiles para almacenar datos relacionados.
class
Una plantilla para crear objetos de un tipo en particular.
for
Una forma de repetir un bloque de código cuando se conoce el número de iteraciones.
function
Un grupo de declaraciones con nombre.