Creates a p5.Graphics object.
createGraphics()
creates an offscreen drawing canvas (graphics buffer) and returns it as a p5.Graphics object. Drawing to a separate graphics buffer can be helpful for performance and for organizing code.
The first two parameters, width
and height
, are optional. They set the dimensions of the p5.Graphics object. For example, calling createGraphics(900, 500)
creates a graphics buffer that's 900×500 pixels.
The third parameter is also optional. If either of the constants P2D
or WEBGL
is passed, as in createGraphics(900, 500, WEBGL)
, then it will set the p5.Graphics object's rendering mode. If an existing HTMLCanvasElement is passed, as in createGraphics(900, 500, myCanvas)
, then it will be used by the graphics buffer.
The fourth parameter is also optional. If an existing HTMLCanvasElement is passed, as in createGraphics(900, 500, WEBGL, myCanvas)
, then it will be used by the graphics buffer.
Note: In WebGL mode, the p5.Graphics object will use a WebGL2 context if it's supported by the browser. Check the webglVersion system variable to check what version is being used, or call setAttributes({ version: 1 })
to create a WebGL1 context.
Ejemplos
Sintaxis
createGraphics(width, height, [renderer], [canvas])
createGraphics(width, height, [canvas])
Parámetros
width of the graphics buffer.
height of the graphics buffer.
either P2D or WEBGL. Defaults to P2D.
existing canvas element that should be used for the graphics buffer..