Referencia createModel()

createModel()

Load a 3d model from an OBJ or STL string.

OBJ and STL files lack a built-in sense of scale, causing models exported from different programs to vary in size. If your model doesn't display correctly, consider using loadModel() with normalize set to true to standardize its size. Further adjustments can be made using the scale() function.

Also, the support for colored STL files is not present. STL files with color will be rendered without color properties.

  • Options can include:
  • modelString: Specifies the plain text string of either an stl or obj file to be loaded.
  • fileType: Defines the file extension of the model.
  • normalize: Enables standardized size scaling during loading if set to true.
  • successCallback: Callback for post-loading actions with the 3D model object.
  • failureCallback: Handles errors if model loading fails, receiving an event error.
  • flipU: Flips the U texture coordinates of the model.
  • flipV: Flips the V texture coordinates of the model.

Ejemplos

Sintaxis

createModel(modelString, [fileType], normalize, [successCallback], [failureCallback])
createModel(modelString, [fileType], [successCallback], [failureCallback])
createModel(modelString, [fileType], [options])

Parámetros

modelString
String:

String of the object to be loaded

fileType
String:

The file extension of the model (.stl, .obj).

normalize
Boolean:

If true, scale the model to a standardized size when loading

successCallback
function(p5.Geometry):

Function to be called once the model is loaded. Will be passed the 3D model object.

failureCallback
Function(Event):

called with event error if the model fails to load.

options
Object:

Returns

p5.Geometry: the p5.Geometry object
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/loading.js and open a pull request!

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