Orbit control uses mouse or touch input to adjust camera orientation in a 3D sketch. To rotate the camera, left click and drag a mouse or swipe on a touch screen. To pan the camera, right click and drag a mouse or swipe with multiple fingers on a touch screen. To move the camera closer or further to the center of the sketch, use the scroll wheel on a mouse or pinch in/out on a touch screen.
Orbit Control by p5.js Contributors and the Processing Foundation is licensed under CC BY-NC-SA 4.0.
Related Examples

Eight 3D shapes; a plane, box, cylinder, cone, torus, sphere, ellipsoid, and a model of an astronaut. The surface of the shapes are multicolored.
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Custom Geometry
Generate a 3D shape programmatically.

Astronaut 3D model on a black background.
Materials
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Control the camera with the mouse.

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Filter Shader
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Use a shader to adjust shape vertices.

A row of five orange spheres. The closest and farthest spheres from the camera appear blurred.
Framebuffer Blur
Simulate a camera's depth of field.