This demonstrates a custom blur shader in p5.strands. The blur is accomplished by adding a random offset to the coordinate at which the texture is sampled. By using only one sample, the blur ends up noisy. Try averaging a few samples to get a smoother blur!
Variable Blur (p5.strands): Created by Dave Pagurek. From 2026 onwards, edited and maintained by p5.js Contributors and Processing Foundation. Licensed under CC BY-NC-SA 4.0.
You can find the code history of these examples here: Code. You can suggest improvements by contributing to the current website!
संबंधित उदाहरण

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फ़िल्टर शेडर (p5.strands)
शेडर के साथ इमेजरी में हेरफेर करें।

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फ़िल्टर शेडर (GLSL)
शेडर के साथ इमेजरी में हेरफेर करें।

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शेडर के साथ स्थितियों को समायोजित करना (p5.strands)
आकार के शीर्षों को समायोजित करने के लिए शेडर का उपयोग करें।

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शेडर के साथ स्थितियों को समायोजित करना (GLSL)
आकार के शीर्षों को समायोजित करने के लिए शेडर का उपयोग करें।

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फ़्रेमबफ़र धुंधला
कैमरे के क्षेत्र की गहराई का अनुकरण करें।

A gradient from red to blue.
Gradient (p5.strands)
Draw a radial gradient between two points in p5.strands.

A dithered gradient from red to blue.
Dithered Gradient (p5.strands)
Draw a dithered radial gradient between two points in p5.strands.

A row of five orange spheres. The closest and farthest spheres from the camera appear blurred.
Depth Blur (p5.strands)
Simulate a camera's depth of field, with a shader written in p5.strands.

A city scene blurred around the edges of the frame
Variable Blur (p5.strands)
Create a blur shader with a different amount of blur at different parts of the canvas.