begin()

Begins drawing shapes to the framebuffer.

myBuffer.begin() and myBuffer.end() allow shapes to be drawn to the framebuffer. myBuffer.begin() begins drawing to the framebuffer and myBuffer.end() stops drawing to the framebuffer. Changes won't be visible until the framebuffer is displayed as an image or texture.

उदाहरण

This page is generated from the comments in src/webgl/p5.Framebuffer.js . Please feel free to edit it and submit a pull request!

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