This document describes the structure of p5.js’ web accessibility features for contributors.
If you want to make your sketches screen reader-accessible, visit the Writing Accessible Canvas Descriptions tutorial.
If you want to use p5.js with a screen reader, visit the Using p5.js with a Screen Reader tutorial.
The canvas HTML element is a grid of pixels. It doesn’t provide any screen reader-accessible information about the shapes drawn on it. p5.js has several functions that make the canvas more accessible to screen readers by providing fallback text descriptions. I’ll describe some of the details around the implementation of these functions.
Prerequisites
- p5.js foundation
- Contributor guidelines with local development setup
- Looking inside p5.js
- How to label your p5.js code
Library-generated accessible outputs for basic shapes
p5.js supports library-generated screen reader-accessible outputs for basic shapes on the canvas with textOutput()
and gridOutput()
. It also supports user-generated screen reader-accessible descriptions of the canvas with describe()
and describeElement()
. All descriptions are inserted as child elements to the <canvas>
element.
We’ll look at how the library-generated outputs work first. The following code snippet will serve as an example.
function setup() {
createCanvas(400, 400);
}
function draw() {
background("#ccccff");
textOutput();
fill("orange");
ellipse(100, 100, 50);
fill("fuchsia");
rect(300, 300, 50, 50);
}
textOutput()
creates a screen reader-accessible output that describes the shapes present on the canvas. The general description of the canvas includes the canvas size, canvas color, and number of elements in the canvas:
Your output is a, 400 by 400 pixels, lavender blue canvas containing the following 2 shapes:
This description is followed by a list of shapes where the color, position, and area of each shape are described:
orange circle at top left covering 1% of the canvas.
fuchsia square, at bottom right, covering 2% of the canvas.
Each element can be selected to get more details. A table of elements is also provided. In this table, each element’s shape, color, location, coordinates, and area are described:
orange circle location=top left area=1%
fuchsia square location = bottom right area = 2%
This generates the following HTML:
<canvas id="defaultCanvas0" class="p5Canvas" style="width: 400px; height: 400px;" width="400" height="400">
<div id="defaultCanvas0accessibleOutput" role="region" aria-label="Canvas Outputs">
<div id="defaultCanvas0textOutput">
Text Output
<div id="defaultCanvas0textOutputSummary" aria-label="text output summary">
<p id="defaultCanvas0textOutput_summary">
Your output is a, 400 by 400 pixels, white canvas containing the following 2 shapes:
</p>
<ul id="defaultCanvas0textOutput_list">
<li>
<a href="#defaultCanvas0textOutputshape0">orange circle</a>, at top left, covering 1% of the canvas.
</li>
<li>
<a href="#defaultCanvas0textOutputshape1">fuchsia square</a>, at bottom right, covering 2% of the canvas.
</li>
</ul>
</div>
<table id="defaultCanvas0textOutput_shapeDetails" summary="text output shape details">
<tbody>
<tr id="defaultCanvas0textOutputshape0">
<th>orange circle</th>
<td>location = top left</td>
<td> area = 1%</td>
</tr>
<tr id="defaultCanvas0textOutputshape1">
<th>fuchsia square</th>
<td>location = bottom right</td>
<td> area = 2%</td>
</tr>
</tbody>
</table>
</div>
</div>
</canvas>
gridOutput()
lays out the content of the canvas in the form of a grid using an HTML table element. Each shape’s location in the grid is based on its spatial location on the canvas. A brief description of the canvas is available before the table output. This description includes the color of the background, size of the canvas, number of objects, and object types:
lavender blue canvas, 400 by 400 pixels, contains 2 shapes: 1 circle 1 square
Each shape’s description is placed in a cell of the table depending on its location on the canvas. Each description includes the color and type of shape:
orange circle
fuchsia square
These descriptions can be selected individually to get more details. A list of elements where shape, color, location, and area are described is also available:
- orange circle, location = top left, area = 1 %
- fuchsia square, location = bottom right, area = 2 %
The generated HTML is as follows:
<canvas id="defaultCanvas0" class="p5Canvas" style="width: 400px; height: 400px;" width="400" height="400">
<div id="defaultCanvas0accessibleOutput" role="region" aria-label="Canvas Outputs">
<div id="defaultCanvas0gridOutput">
Grid Output
<p id="defaultCanvas0gridOutput_summary" aria-label="grid output summary">
white canvas, 400 by 400 pixels, contains 2 shapes: 1 circle 1 square
</p>
<table id="defaultCanvas0gridOutput_map" summary="grid output content">
<tbody>
<tr></tr>
<tr></tr>
<tr>
<td><a href="#defaultCanvas0gridOutputshape0">orange circle</a></td>
</tr>
<tr></tr>
<tr></tr>
<tr></tr>
<tr></tr>
<tr></tr>
<tr>
<td><a href="#defaultCanvas0gridOutputshape1">fuchsia square</a></td>
</tr>
<tr></tr>
</tbody>
</table>
<ul id="defaultCanvas0gridOutput_shapeDetails" aria-label="grid output shape details">
<li id="defaultCanvas0gridOutputshape0">orange circle, location = top left, area = 1 %</li>
<li id="defaultCanvas0gridOutputshape1">fuchsia square, location = bottom right, area = 2 %</li>
</ul>
</div>
</div>
</canvas>
If a user passes LABEL
as an argument to either of these functions, an additional <div>
element is created next to the <canvas>
element. The new <div> contains a visible version of the same screen reader-accessible description embedded in the <canvas>
element. This is useful for non-screen reader users who might want to display the output as they code. However, using LABEL
will create unnecessary redundancy for screen reader users. We recommend using LABEL
only as part of the development process of a sketch and removing it before publishing or sharing your sketch with screen reader users.
Outputs structure
Although textOutput()
and gridOutput()
are located in src/accessibility/outputs.js, the outputs are created and updated using functions distributed across the library. This section details the different functions that support the accessible outputs.
outputs.js
src/accessibility/outputs.js includes two public methods:
textOutput()
gridOutput()
Both methods activate the accessible output by setting this._accessibleOutputs.text
or this._accessibleOutputs.grid
to true
and calling this._createOutput('textOutput', 'Fallback')
or this._createOutput('gridOutput', 'Fallback')
respectively.
If LABEL
is passed as a parameter to the method, it also activates the visible text output label by setting this._accessibleOutputs.textLabel
as true
and calls this._createOutput('textOutput', 'Label')
or this._createOutput('gridOutput', 'Label')
.
In the same file, there are the following private methods as well:
_createOutput()
: This method creates the HTML structure for all accessible outputs. Depending on the type and display of the outputs, the HTML structure created will vary. The function also initializesthis.ingredients
which stores all the data for the outputs including:shapes
,colors
, andpShapes
(which stores a string of the previous shapes of the canvas). It also createsthis.dummyDOM
if it doesn’t exist.this.dummyDOM
stores the HTMLCollection of DOM elements inside of<body>
._updateAccsOutput()
: Is called at the end ofsetup()
anddraw()
if using accessibleOutputs. Ifthis.ingredients
differs from the current outputs, this function calls the update methods of the accessible outputs (eg._updateTextOutput
and_updateGridOutput
). Calling this function only at the end ofsetup()
anddraw()
as well as only calling_updateGridOutput
and_updateTextOutput
only when the ingredients are different helps avoid overwhelming the screen reader. Otherwise, a screen reader user would not be able to access the descriptions of the canvas as the content of the divs will be constantly updating._addAccsOutput()
: This method initializesthis._accessibleOutputs
and returns true whenthis._accessibleOutputs.grid
orthis._accessibleOutputs.text
is true._accsBackground()
: Is called at the end ofbackground()
. It resetsthis.ingredients.shapes
and if the color of the background is different than before it callsthis._rgbColorName()
to get the name of the color and store it inthis.ingredients.colors.background
_accsCanvasColors()
: Is called at the end of fill() and stroke(). This function updates the fill and stroke colors by saving them inthis.ingredients.colors.fill
andthis.ingredients.colors.stroke
. It also callsthis._rgbColorName()
to get the names of the colors._accsOutput()
: Buildsthis.ingredients.shapes
which includes all the shapes that are used for creating the outputs. This function is called at the end of the basic shape functions (see accessible output beyond src/accessibility). Depending on the shape that calls it,_accsOutput()
may call helper functions to gather all the information about that shape that will be needed to create the outputs. These functions include:_getMiddle()
: Returns the middle point or centroid of rectangles, arcs, ellipses, triangles, and quadrilaterals._getPos()
: Returns the position of a shape on the canvas (e.g.: ‘top left’, ‘mid right’)._canvasLocator()
: Returns location of the shape on a 10*10 grid mapped to the canvas._getArea()
: Returns the area of the shape as a percentage of the canvas’ total area.
When this._accessibleOutputs.text
or this._accessibleOutputs.text
are true
several functions across the p5.js library call functions in output.js:
_accsOutput()
is called in:p5.prototype.triangle()
p5.prototype._renderRect()
p5.prototype.quad()
p5.prototype.point()
p5.prototype.line()
p5.prototype._renderEllipse()
p5.prototype.arc()
_updateAccsOutput()
is called in:p5.prototype.redraw()
p5.prototype.resizeCanvas()
this._setup
_accsCanvasColors()
is called in:p5.Renderer2D.prototype.stroke()
p5.Renderer2D.prototype.fill()
_accsBackground()
is called in:p5.Renderer2D.prototype.background()
textOutput.js
src/accessibility/textOutput.js contains all the methods that update the text output. The main method in this file is _updateTextOutput()
which is called by _updateAccsOutput()
in src/accessibility/outputs.js when this._accessibleOutputs.text
or this._accessibleOutputs.textLabel
are true.
_updateTextOutput()
uses this.ingredients
to build the content of the text output and text output label which include a summary, a list of shapes, and a table of shapes details. If these are different from the current outputs it updates them. Building the output content is supported by several helper functions in the file that are not part of the p5
prototype:
_textSummary()
: Builds the content of the text output summary._shapeDetails()
: Builds the text output table that contains shape details._shapeList()
: Builds the list of shapes of the text output.
gridOutput.js
src/accessibility/gridOutput.js contains all methods that update the grid output. The main method in this file is _updateGridOutput()
, which is called by _updateAccsOutput()
in src/accessibility/outputs.js when this._accessibleOutputs.grid
or this._accessibleOutputs.gridLabel
are true.
_updateGridOutput()
uses this.ingredients
to build the content of the grid output and grid output label, which include a summary, a grid that maps the location of shapes, and a list of shapes. If these are different from the current outputs, it updates them. Building the output content is supported by several helper functions in the file that are not part of the p5
prototype:
_gridSummary()
: Builds the content of the grid output summary._gridMap()
: Builds a grid that maps the location of shapes on the canvas._gridShapeDetails()
: Builds the list of shapes of the grid output, each line of the list includes details about the shape.
color_namer.js
When creating screen reader-accessible outputs, naming the colors used in the canvas is important. src/accessibility/color_namer.js contains _rgbColorName()
a method that receives RGBA values and returns a color name. This function is called by _accsBackground()
and _accsCanvasColors
in src/accessibility/outputs.js.
_rgbColorName()
uses p5.color_conversion._rgbaToHSBA()
to get the HSV values of the color and then uses _calculateColor()
to get the color name. The function _calculateColor()
in this file comes from colorNamer.js, which was developed as part of a 2018 Processing Foundation fellowship and in consultation with blind screen reader expert users. This function returns color names by comparing HSV values to those stored in the colorLookUp
array, returning the closest color name as a string.
User-generated accessible canvas descriptions
describe()
The describe()
function creates a sketch author-defined screen reader accessible description for the canvas. The first parameter should be a string with a description of the canvas. The second parameter is optional. If specified, it determines how the description is displayed. If a user passes LABEL
as a second parameter, an additional <div>
element is created next to the <canvas>
element. The new <div>
element contains a visible version of the same screen reader-accessible description embedded in the <canvas>
element.
describe()
is supported by several methods in src/accessibility/describe.js:
_descriptionText()
: Checks that text is notLABEL
orFALLBACK
and ensures text ends with a punctuation mark. If the text does not end with ’.’, ’,’, ’;’, ’?’, ’!’, this function adds a ’.’ at the end of the string to improve screen reader readability. This function then returns the text as a string._describeHTML()
: Creates fallback HTML structure for the canvas. If the second parameter ofdescribe()
isLABEL
, this function creates a<div>
tag adjacent to the<canvas>
element for the description text.
With example code:
function setup() {
background('pink');
fill('red');
noStroke();
circle(67, 67, 20);
circle(83, 67, 20);
triangle(91, 73, 75, 95, 59, 73);
describe('A pink square with a red heart in the bottom-right corner.', LABEL);
}
The page will output:
describeElement()
The describeElement()
function creates a screen reader-accessible description for groups of shapes that create meaning together. For example, a custom-drawn “heart” shape made out of multiple lines of code. The first parameter should be a string with the name of the element, for example, “Heart”. The second parameter should be a string with the description of the element, for example, “A red heart in the bottom-right corner.” The third parameter is optional. If a user passes LABEL
as a third parameter, an additional <div>
element is inserted next to the <canvas>
element. The new <div> will contain a visible version of the same description embedded in the <canvas>
element.
describeElement()
is supported by several functions in src/accessibility/describe.js:
_elementName()
: First checks that the element name is notLABEL
orFALLBACK
and ensures the name ends with a colon character ‘:’. It then returns the name as a string._descriptionText()
: Checks that text is notLABEL
orFALLBACK
and ensures the text ends with a punctuation mark. If the text does not end with ’.’, ’,’, ’;’, ’?’, ’!’, this function adds a ’.’ at the end of the string. It then returns the text as a string._describeElementHTML()
: Creates fallback HTML structure for the canvas. When the second parameter ofdescribeElement()
isLABEL
, this function creates a div adjacent to the canvas element for the descriptions.
With example code:
function setup() {
background('pink');
noStroke();
describeElement('Heart', 'A red heart in the bottom-right corner.', LABEL);
fill('red');
circle(66.6, 66.6, 20);
circle(83.2, 66.6, 20);
triangle(91.2, 72.6, 75, 95, 58.6, 72.6);
describe('A red heart and yellow circle over a pink background.', LABEL);
}
The page will output: