pop()

Ends a drawing group that contains its own styles and transformations.

By default, styles such as fill() and transformations such as rotate() are applied to all drawing that follows. The push() and pop() functions can limit the effect of styles and transformations to a specific group of shapes, images, and text. For example, a group of shapes could be translated to follow the mouse without affecting the rest of the sketch:

// Begin the drawing group.
push();

// Translate the origin to the mouse's position.
translate(mouseX, mouseY);

// Style the face.
noStroke();
fill('green');

// Draw the face.
circle(0, 0, 60);

// Style the eyes.
fill('white');

// Draw the left eye.
ellipse(-20, -20, 30, 20);

// Draw the right eye.
ellipse(20, -20, 30, 20);

// End the drawing group.
pop();

// Draw a bug.
let x = random(0, 100);
let y = random(0, 100);
text('🦟', x, y);

In the code snippet above, the bug's position isn't affected by translate(mouseX, mouseY) because that transformation is contained between push() and pop(). The bug moves around the entire canvas as expected.

Note: push() and pop() are always called as a pair. Both functions are required to begin and end a drawing group.

push() and pop() can also be nested to create subgroups. For example, the code snippet above could be changed to give more detail to the frog’s eyes:

// Begin the drawing group.
push();

// Translate the origin to the mouse's position.
translate(mouseX, mouseY);

// Style the face.
noStroke();
fill('green');

// Draw a face.
circle(0, 0, 60);

// Style the eyes.
fill('white');

// Draw the left eye.
push();
translate(-20, -20);
ellipse(0, 0, 30, 20);
fill('black');
circle(0, 0, 8);
pop();

// Draw the right eye.
push();
translate(20, -20);
ellipse(0, 0, 30, 20);
fill('black');
circle(0, 0, 8);
pop();

// End the drawing group.
pop();

// Draw a bug.
let x = random(0, 100);
let y = random(0, 100);
text('🦟', x, y);

In this version, the code to draw each eye is contained between its own push() and pop() functions. Doing so makes it easier to add details in the correct part of a drawing.

push() and pop() contain the effects of the following functions:

In WebGL mode, push() and pop() contain the effects of a few additional styles:

예제

Notice any errors or typos? Please let us know. Please feel free to edit src/core/structure.js and open a pull request!

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