Draws a quadrilateral (four-sided shape).

Quadrilaterals include rectangles, squares, rhombuses, and trapezoids. The first pair of parameters `(x1, y1)`

sets the quad's first point. The next three pairs of parameters set the coordinates for its next three points `(x2, y2)`

, `(x3, y3)`

, and `(x4, y4)`

. Points should be added in either clockwise or counter-clockwise order.

The version of `quad()`

with twelve parameters allows the quad to be drawn in 3D space. Doing so requires adding the `WEBGL`

argument to createCanvas().

The thirteenth and fourteenth parameters are optional. In WebGL mode, they set the number of segments used to draw the quadrilateral in the x- and y-directions. They're both 25 by default.

## Examples

## Syntax

`quad(x1, y1, x2, y2, x3, y3, x4, y4, [detailX], [detailY])`

`quad(x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, [detailX], [detailY])`

## Parameters

the x-coordinate of the first point.

the y-coordinate of the first point.

the x-coordinate of the second point.

the y-coordinate of the second point.

the x-coordinate of the third point.

the y-coordinate of the third point.

the x-coordinate of the fourth point.

the y-coordinate of the fourth point.

number of segments in the x-direction.

number of segments in the y-direction.

the z-coordinate of the first point.

the z-coordinate of the second point.

the z-coordinate of the third point.

the z-coordinate of the fourth point.