Restores the default shaders.
resetShader()
deactivates any shaders previously applied by shader().
Note: Shaders can only be used in WebGL mode.
Examples
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/material.js and open a pull request!
Related References
copyToContext
Copies the shader from one drawing context to another.
inspectHooks
Logs the hooks available in this shader, and their current implementation.
modify
Returns a new shader, based on the original, but with custom snippets of shader code replacing default behaviour.
setUniform
Sets the shader’s uniform (global) variables.