此 API 是实验性的
其行为可能在 p5.js 的未来版本中发生变化。
Returns the default shader used for fills when no lights or textures are activate.
Calling buildColorShader(shaderFunction) is equivalent to calling baseColorShader().modify(shaderFunction).
Read the buildColorShader reference or call baseColorShader().inspectHooks() for more information on what you can do with the base color shader.
示例
语法
baseColorShader()
参数
返回值
p5.Shader: The base color shader.
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/material.js and open a pull request!