参考 objectInputs

objectInputs

此 API 是实验性的

其行为可能在 p5.js 的未来版本中发生变化。

A shader hook block to modify the properties of each vertex before any transformations are applied. This hook can be used inside buildMaterialShader() and similar shader modify() calls to customize vertex positions, normals, texture coordinates, and colors before rendering. Modifications happen between the .begin() and .end() methods of the hook. "Object space" refers to the coordinate system of the 3D scene before any transformations, cameras, or projection transformations are applied.

objectInputs has the following properties:

  • position: a three-component vector representing the original position of the vertex.
  • normal: a three-component vector representing the direction the surface is facing.
  • texCoord: a two-component vector representing the texture coordinates.
  • color: a four-component vector representing the color of the vertex (red, green, blue, alpha).

This hook is available in:

示例

Notice any errors or typos? Please let us know. Please feel free to edit src/strands/p5.strands.js and open a pull request!

相关参考