Shaders can adjust the positions of the vertices of shapes. This lets you distort and animate 3D models.
Related Examples
![](/_astro/11_3D-00_Geometries-thumbnail.CIGxWPlb_ZrLzA7.webp)
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Geometries
Draw 3D shapes, including a custom model.
![](/_astro/11_3D-01_Custom_Geometry-thumbnail.hOI_CIjS_kGC1q.webp)
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Custom Geometry
Generate a 3D shape programmatically.
![](/_astro/11_3D-02_Materials-thumbnail.BH6mGApZ_Z1y8uVN.webp)
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Materials
Change 3D objects' color, texture, and how they respond to light.
![](/_astro/11_3D-03_Orbit_Control-thumbnail.-zEVdjrU_Zua1gI.webp)
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Orbit Control
Control the camera with the mouse.
![](/_astro/11_3D-04_Filter_Shader-thumbnail.BSzfvPSy_Z7FNLg.webp)
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Filter Shader
Manipulate imagery with a shader.
![](/_astro/11_3D-05_Adjusting_Positions_With_A_Shader-thumbnail.D6XjOyN8_1AWOoU.webp)
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Adjusting Positions with a Shader
Use a shader to adjust shape vertices.
![](/_astro/11_3D-06_Framebuffer_Blur-thumbnail.Ck8s9IeK_Z1r2Q1P.webp)
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Framebuffer Blur
Simulate a camera's depth of field.