Reference normalize()

normalize()

Transforms the geometry's vertices to fit snugly within a 100×100×100 box centered at the origin.

Calling myGeometry.normalize() translates the geometry's vertices so that they're centered at the origin (0, 0, 0). Then it scales the vertices so that they fill a 100×100×100 box. As a result, small geometries will grow and large geometries will shrink.

Note: myGeometry.normalize() only works when called in the setup() function.

Examples

Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/p5.Geometry.js and open a pull request!

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