Transforms the geometry's vertices to fit snugly within a 100×100×100 box centered at the origin.
Calling myGeometry.normalize()
translates the geometry's vertices so that they're centered at the origin (0, 0, 0)
. Then it scales the vertices so that they fill a 100×100×100 box. As a result, small geometries will grow and large geometries will shrink.
Note: myGeometry.normalize()
only works when called in the setup() function.
Examples
This page is generated from the comments in src/webgl/p5.Geometry.js . Please feel free to edit it and submit a pull request!