Sets the current (active) camera of a 3D sketch.
setCamera()
allows for switching between multiple cameras created with createCamera().
Note: setCamera()
can only be used in WebGL mode.
Examples
Syntax
setCamera(cam)
Parameters
cam
camera that should be made active.
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/p5.Camera.js and open a pull request!