Sets the current (active) camera of a 3D sketch.
setCamera()
allows for switching between multiple cameras created with createCamera().
Note: setCamera()
can only be used in WebGL mode.
Examples
Syntax
setCamera(cam)
Parameters
cam
p5.Camera:
camera that should be made active.
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/p5.Camera.js and open a pull request!