Translates the coordinate system.
By default, the origin (0, 0)
is at the sketch's top-left corner in 2D mode and center in WebGL mode. The translate()
function shifts the origin to a different position. Everything drawn after translate()
is called will appear to be shifted. There are two ways to call translate()
with parameters that set the origin's position.
The first way to call translate()
uses numbers to set the amount of translation. The first two parameters, x
and y
, set the amount to translate along the positive x- and y-axes. For example, calling translate(20, 30)
translates the origin 20 pixels along the x-axis and 30 pixels along the y-axis. The third parameter, z
, is optional. It sets the amount to translate along the positive z-axis. For example, calling translate(20, 30, 40)
translates the origin 20 pixels along the x-axis, 30 pixels along the y-axis, and 40 pixels along the z-axis.
The second way to call translate()
uses a p5.Vector object to set the amount of translation. For example, calling translate(myVector)
uses the x-, y-, and z-components of myVector
to set the amount to translate along the x-, y-, and z-axes. Doing so is the same as calling translate(myVector.x, myVector.y, myVector.z)
.
By default, transformations accumulate. For example, calling translate(10, 0)
twice has the same effect as calling translate(20, 0)
once. The push() and pop() functions can be used to isolate transformations within distinct drawing groups.
Note: Transformations are reset at the beginning of the draw loop. Calling translate(10, 0)
inside the draw() function won't cause shapes to move continuously.
Examples
Syntax
translate(x, y, [z])
translate(vector)
Parameters
amount to translate along the positive x-axis.
amount to translate along the positive y-axis.
amount to translate along the positive z-axis.
vector by which to translate.