Reference createFramebuffer()

createFramebuffer()

Creates and a new p5.Framebuffer object.

p5.Framebuffer objects are separate drawing surfaces that can be used as textures in WebGL mode. They're similar to p5.Graphics objects and generally run much faster when used as textures.

The parameter, options, is optional. An object can be passed to configure the p5.Framebuffer object. The available properties are:

  • format: data format of the texture, either UNSIGNED_BYTE, FLOAT, or HALF_FLOAT. Default is UNSIGNED_BYTE.
  • channels: whether to store RGB or RGBA color channels. Default is to match the main canvas which is RGBA.
  • depth: whether to include a depth buffer. Default is true.
  • depthFormat: data format of depth information, either UNSIGNED_INT or FLOAT. Default is FLOAT.
  • stencil: whether to include a stencil buffer for masking. depth must be true for this feature to work. Defaults to the value of depth which is true.
  • antialias: whether to perform anti-aliasing. If set to true, as in { antialias: true }, 2 samples will be used by default. The number of samples can also be set, as in { antialias: 4 }. Default is to match setAttributes() which is false (true in Safari).
  • width: width of the p5.Framebuffer object. Default is to always match the main canvas width.
  • height: height of the p5.Framebuffer object. Default is to always match the main canvas height.
  • density: pixel density of the p5.Framebuffer object. Default is to always match the main canvas pixel density.
  • textureFiltering: how to read values from the p5.Framebuffer object. Either LINEAR (nearby pixels will be interpolated) or NEAREST (no interpolation). Generally, use LINEAR when using the texture as an image and NEAREST if reading the texture as data. Default is LINEAR.

If the width, height, or density attributes are set, they won't automatically match the main canvas and must be changed manually.

Note: createFramebuffer() can only be used in WebGL mode.

Examples

Syntax

createFramebuffer([options])

Parameters

options

configuration options.

Notice any errors or typos? Please let us know. Please feel free to edit src/core/rendering.js and open a pull request!

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