Reference normalMaterial()

normalMaterial()

Sets the current material as a normal material.

A normal material sets surfaces facing the x-axis to red, those facing the y-axis to green, and those facing the z-axis to blue. Normal material isn't affected by light. It’s often used as a placeholder material when debugging.

Note: normalMaterial() can only be used in WebGL mode.

Examples

Syntax

normalMaterial()

Parameters


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