Reference normalMaterial()

normalMaterial()

Sets the current material as a normal material.

A normal material sets surfaces facing the x-axis to red, those facing the y-axis to green, and those facing the z-axis to blue. Normal material isn't affected by light. It’s often used as a placeholder material when debugging.

Note: normalMaterial() can only be used in WebGL mode.

Examples

This page is generated from the comments in src/webgl/material.js . Please feel free to edit it and submit a pull request!

Related References