Reference shininess()

shininess()

Sets the amount of gloss ("shininess") of a specularMaterial().

Shiny materials focus reflected light more than dull materials. shininess() affects the way materials reflect light sources including directionalLight(), pointLight(), and spotLight().

The parameter, shine, is a number that sets the amount of shininess. shine must be greater than 1, which is its default value.

Examples

Syntax

shininess(shine)

Parameters

shine
Number:

amount of shine.

Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/material.js and open a pull request!

Related References