Sets the amount of gloss ("shininess") of a specularMaterial().
Shiny materials focus reflected light more than dull materials. shininess()
affects the way materials reflect light sources including directionalLight(), pointLight(), and spotLight().
The parameter, shine
, is a number that sets the amount of shininess. shine
must be greater than 1, which is its default value.
Examples
Syntax
shininess(shine)
Parameters
amount of shine.
Related References
copyToContext
Copies the shader from one drawing context to another.
inspectHooks
Logs the hooks available in this shader, and their current implementation.
modify
Returns a new shader, based on the original, but with custom snippets of shader code replacing default behaviour.
setUniform
Sets the shader’s uniform (global) variables.