Sets the amount of gloss ("shininess") of a specularMaterial().
Shiny materials focus reflected light more than dull materials. shininess()
affects the way materials reflect light sources including directionalLight(), pointLight(), and spotLight().
The parameter, shine
, is a number that sets the amount of shininess. shine
must be greater than 1, which is its default value.
Examples
Syntax
shininess(shine)
Parameters
shine
amount of shine.
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