Transforms the geometry's vertices to fit snugly within a 100×100×100 box centered at the origin.
Calling myGeometry.normalize()
translates the geometry's vertices so that they're centered at the origin (0, 0, 0)
. Then it scales the vertices so that they fill a 100×100×100 box. As a result, small geometries will grow and large geometries will shrink.
Note: myGeometry.normalize()
only works when called in the setup() function.
示例
Notice any errors or typos? Please let us know. Please feel free to edit src/webgl/p5.Geometry.js and open a pull request!